Intro to ZBrush Volume 1
Intro to ZBrush Volume 4

Duration 1h 55m With Project Files MP4

  
In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.
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Intro to ZBrush Volume 1
Intro to ZBrush Volume 3

Duration 1h 16m With Project Files MP4

  
In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.
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Intro to ZBrush Volume 1
Intro to ZBrush Volume 2

Duration 1h 22m With Project Files MP4

 
In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.
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Intro to ZBrush Volume 1
Intro to ZBrush Volume 1

Duration 1h 17m With Project Files MP4

 

 

In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.

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3DMotive - Intro to ZBrush 2013

Intro to ZBrush 2013

English | .MP4 | AVC (H264) 1280x720 30fps 2344kbps | AAC 44100Hz stereo 128kbps | Duration : 4h | 3.57 GB

Genre : Video training

 

In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush, and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.  

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Gumroad - Intro to ZBrush and Character Design - Matt Thorup


Gumroad - Intro to ZBrush and Character Design - Matt Thorup
https://gumroad.com/l/redintro


In this comprehensive course you will learn keys to speeding up your workflow within ZBrush (learning navigation & brushes along the way), founding principles of good Character Design, and every step to creating a finished appealing bust. Plus you’ll learn theory that will help you think through your sculpts and take your models to the next level!


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ArtStation - Intro to ZBrush - Part 9 - Hard Surface Modeling


ArtStation - Intro to ZBrush - Part 9 - Hard Surface Modeling


https://www.artstation.com/learning/courses/7v2/hard-surface-modeling



In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael covers a variety of Box Modeling techniques in Zbrush. He starts with QGrid and chamfers to speed up Box Modeling workflows, and covers more ZModeler and Gizmo deformer functionality to help dial in the correct shapes for your final product. He then dives into ZBrush’s LiveBoolean system which allows the creation of complex shapes quickly and non-destructively. Finally, he covers ZRemesher’s “find edge” to rebuild hard surface shapes into clean, usable, subdivision geometry.


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ArtStation - Intro to ZBrush - Part 8 - Polypainting


ArtStation - Intro to ZBrush - Part 8 - Polypainting


https://www.artstation.com/learning/courses/l2K/polypainting



In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes the clothing a step further and adds in some sculpted details, by starting out with a look at creating and modifying alphas and integrating them into brushes and applying them to the mesh. Then he spends time getting into the Polypainting and Materials. Finally, as the project has grown, he shows how to keep everything a little more organized and shares some insight into folder organization inside of Zbrush.


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ArtStation - Intro to ZBrush - Part 7 - Rebuilding Clothing


ArtStation - Intro to ZBrush - Part 7 - Rebuilding Clothing


https://www.artstation.com/learning/courses/9ZA/rebuilding-clothing

In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes a detour into Marvelous Designer to create a simple jersey and shorts. He covers the basics to get the clothing done quickly; including importing a custom avatar, sewing and simulating patterns, tucking the shirt into the shorts, determining materials and finally exporting the result back into ZBrush. From there he shows how to rebuild the geometry, making it easier to work with, and then ads thickness and extra fabric modeling, while still being able to project the original Marvelous Designer cloth detail back to the updated mesh.



 


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ArtStation - Intro to ZBrush - Part 6 - SubD Modeling


ArtStation - Intro to ZBrush - Part 6 - SubD Modeling


https://www.artstation.com/learning/courses/Pq/subd-modeling

In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers a deeper dive into Hard Surface Modeling in ZBrush. This course first covers wrapping up the base mesh, before going into SubD Modeling, and providing a solid overview of ZModeler,  using Dynamic SubDs, and ZRemesher.


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